How to find your way through the wreckage

Hi all, thanks for arriving and having a read of the articles on here. It is all a scrolling Blog however every article is labelled and titled as accurately as I can. Use the label list or article lists to go straight to what you want to read (if you haven't found it already!). I have added summary pages in the top bar, that will have all the direct links to related posts.


Monday, 22 July 2013

Necromunda: "The Hot Shadows" (Female Delaque Gang)

Introducing The Hot Shadows

I recently received some shiny new models thanks to Shapeways. These will be forming the foundation of a new Delaque gang I will be painting for a Necromunda Campaign that I am participating in. (No doubt they will also appear in other gangs in the future)

So I am going to log my progress here in one place and will be updating it as I go. But first, here is a pic of the new arrivals after I have given them a quick wash in warm water. These models are from the 'Stealth Ladies' series of models by notnorm. (You can find them here)

I have also ordered some bases from back2base-ix:

First step is an undercoat. I have chosen to use a white spray undercoat. There are two reasons for this. 1: I want to have the option to have some bright, flashy colours which be easier building from a white base. 2: I am out of black spray and couldn't be bothered going and finding some.

I will be introducing the characters one by one as I get through the painting for them. I will try to remember to take progress pics along the way.

Sunday, 26 May 2013

Vogen City Herald: Orks at the Walls

The Orks are here! The Orks are here!

Author: Gregor Mundst

Location: Vogen City - Palace District

Like a green wave the Ork horde crashed against the walls of the Palace of Peace. The Orks had raced almost with a straight line of march towards the Palace since entering the city. Fortunately the defenders had yet to be attacked and while stretched thin, still had their fortifications intact.

The angular sections of the Palace walls provided excellent positions for overlapping fire, if the Orks
followed the path of least resistance. Two heavy duty bunkers were placed either side to help channel the Orks into the kill zone. Once more the Palace Defenders sallied forth to defend their holy Palace.

The Orks wasted no time in ignoring any tactical appreciation of the battlefield. Seeing the Stormtroopers holding the bunkers they raced directly forward in their trucks and battle wagons to close the distance, ignoring the open ground completely. The ominous thumping of Tin Canz stomping through the city brought three ugly silhouettes into view. A bizarre thwack-whoop-clank also echoed along the walls as some sort of flying Ork contraption lurched around the tops of the wrecked buildings adjacent to the walls.

Once sighted the turrets and missiles of the defenders volleyed forth, crippling and wrecking the Ork transports. One of the Tin Canz gave a pop and collapsed as a lucky grenade found its way into the control box.

Ork trucks had done their job, despite being wrecked, and the mobs of boyz descended on both of the bunkers. On the left flank the Warboss ravaged the bunker with his power klaw, cutting power and fuel lines causing a internal explosion to collapse the entire bunker, leaving only  a handful of survivors. On the right a rather mean looking Nob tried to imitate the Warboss, however only cut a gas line and smashed some of the walls away. The Stormtroopers inside survived the damage, however the gas was disorientating them. A fast Ork bike zoomed its way around the exploding bunker to fire rockets into the side of the predator, luckily they only managed to scratch the armoured plating of the vehicle.

Aware that if the Tin Canz reached the walls it would not take long to cause serious damage, the turrets and missiles targeted them once again, causing another to be cut in half by lascannon shots. The remaining Stormtroopers began hunting the Ork mob that had destroyed their brethren, bringing their flamer into range. Orks burned, however the Warboss just snarled and ignored the annoying Stormtroopers. On the right, still overcoming the gas only a handful of orks were able to be brought down by lucky lasgun shots. Not willing to take any more lucky hits, the predator turned and melted the Ork warbike with its lascannons.

The Ork Warboss gave a WAAAAGGGHH! and Ork mobz charged at the walls. Power klaws ripped holes into the walls causing severe damage, but unable to bring down a section of the wall. Knowing that if the Orks got into the walls they would never be able to get the out, the defenders focused all their fire on the mobs underneath their battlements. A lucky grenade dropped by a Space Marine above them saw the Nob within the boyz on the right finally collapse in pieces at the base of the wall, no longer a threat. On the left a torrent of fire was levelled point blank at the Warboss and his boyz. Slowly they were whittled away until just the Warboss remained. Looking like they were out of weapons to shoot at him the Warboss gave a roar and prepared to rip into the walls and through into the city. With a "Oi, you dropped this", the Stormtrooper Sergeant that had been ignored by the Warboss tossed him a Krak grenade, which promptly exploded, toppling the Ork.

It was a close call for the defenders, most fortunately the walls remain intact, however the casualties amongst the Stormtroopers will not be able to be replaced if the Orks try again. The Emperor Protects.

Reporting from the Palace of Peace, Gregor Mundst.

Sunday, 19 May 2013

Vogen City Herald: Trapped in a Gargant

In The Belly of the Gargant

Author: Hayl Dornic

Location: Vogen City - Northern Districts (stuck inside Gargant)

You would not believe how frustrating it is to be woken from a drunken stupor to find yourself draped around some kind of machinery that does not look quite up to specification standards. To be more accurate, it was the deafening sounds of gunfire resounding through the room I was in. My senses were telling me that I was safe, but the echoes of explosions that sounded like they were coming from the walls next to me was not comforting.

I clambered up a roughshod ladder into an upper area. There were a few viewing slits cut into the side of the room. Peaking out I saw the familiar vista of the Pleasure District, albeit from a height that was quite breathtaking. Poking my head a bit further out I discovered I was in some kind of red metal tower. It was definitely not Imperial, well maybe parts of it used to be, but not even slought-crazed hive mechanics would put together something so appallingly chaotic.

Nearby I saw some of the mighty Astartes warriors that had taken over the Spaceport recently. Rumours abounded as to what they were doing in the Pleasure District, no doubt like all good Imperial Servants they were looking after the local economy...But onto more important matters, these silver warriors were moving towards my big red tower with purpose.

The roar of a bombardment landing nearby sent me hurtling to the floor, almost slipping through the hole the ladder was poking out of and falling back down, possibly doing serious injury. Dragging myself upright using the viewing slit I kept just low enough so that my eyes could see over the edge. The bombardment did not hit the Astartes. With a grumble my stomach told me I had missed breakfast, however it was accompanied by a sinking feeling that I was in the middle of a firefight with only a big metal tower to hide in.

Noting the dire situation I crawled around the level I was in and found another hole hacked out of the armoured wall. Wishing that the builders of this tower had not taken the opportunity to put as many holes in my now highly valuable armoured walls I glanced out and saw the sickly green silver of Necrons marching towards me. Panic! I was trapped in a metal tower and I still owed a goodly sum to the Madame of the hotel I had been staying that was now under Necron control. They were coming for me! How did they find me? Maybe they planted a tracking beacon on me. Hastily ripping my clothes off I did a quick pat down. I had my grandfathers fob-watch, but that was about it that could possibly have contained a tracker. A quick prayer to the Emperor and I tossed it out the hole, watching as it sailed down and landed on the head of a rather nasty looking Wraith. The creature turned and looked up at me, the blood of a recently slaughtered Astartes warrior covering its bladed forearms. In a blink it disappeared. This was not good at all!

Panic was an understatement at this stage. I frantically tried to find another exit from the tower. I don't know how I got in, though my best guess is that I drunkenly climbed up the outside and fell in through a hole in the walls. The noise of bolter fire and blasts of Imperial weapons lent my comfort but as if summoned the Wraith from below materialised in front of me. Now I'm man enough to say I soiled myself. You would too if your favourite Madame had sent a Necron Wraith to come and shake you down for overdue loans.

It rushed at me throwing me against the wall. It raised its forearms to finish the task and end my glorious but ignoble life. Memories of cured bacon topped with shredded cabbage dressed in sautéed mushroom sauce flashed before my eyes. Time stood still. Looming over me the Wraith paused. Bright green eyes pulsed bright and then dimmed to the low burning colour of red. One of its forearms speared forward through my shoulder. I screamed as pain crashed into my nervous system.

Then the oddest thing happened. You will not believe me, but I swear it then patted me on the head! I looked up at my tormentor confused in time to see it drift away and vanish through the walls of my tower. Glancing at the hole in my shoulder I was surprised to see a wad of paper now stuck to the blood seeping from the wound. With my good hand I reached and plucked it from the blood. It read: "Hayle you scoundrel! Missy Emerald says you took off with her favourite knickers. Please return them promptly. Lovely Regards, Madame Jade." Thoroughly confused I wondered what she was talking about. It became clear when I did a more detailed inspection of my injuries. I was wearing purple underwear. I don't own purple underwear. Urgh well, this is awkward.

Gathering the rest of the torn clothes I started throwing odd bits of metal out the viewing hole at the Astartes below, maybe they could help me get me down out of this tower. One of them pointed at me. Walking over the warrior-giant slapped a flashing block to the wall. In a blast the tower shook and smoked bellowed up from below. With a wave he then turned and walked back to his squad. Down the ladder I went and the bright light of daylight shone through the hole freshly made. Ducking out I waved to the Astartes and began my walk back to the hotel.

The walk gave me time to reflect. Honestly, stumbling drunkenly out into the night without proper clothing, climbing a metal tower and ending up in the middle of a firefight, surviving a Wraith message courier, and being rescued from a metal tower, would make a pretty decent story at the bar. Looking back I tripped over myself as I saw what my metal tower had been. It was a colossal Ork Gargant! Painted in bright red it even had a roughly painted green face slapped on top of it. Well! My tale could not get any better than this! Maybe if I could find a Eldar courtesan for a massage.....

Anyway, much to do...ahem, a bit of laundry to be done. Dornic, from the belly of the Gargant, signing off

Friday, 17 May 2013

Vogen: The Orks

The Orks - A Prologue Ballad for the Great Warboss Grotnutz

Author: Grotnutz (ghost written by Chazz)

“So what’s so good about ‘dis City anyway? Looks like a load of useless rubble to me.” Nugg, a member of Nob Squigskull’s Mob, picked up another card from the pile, sitting precariously high upon their makeshift table.
“Dat’s cause you Squigskull boyz don’t know nothin’? Bonegobz told us what’s goin’ on though.” Klugg sat opposite Nugg besides one of the many fires dotted throughout the Ork encampment.  By the light of the roaring flames they played a complicated game of cards, kept out of the blown slosh by their adhoc table. The game had been going on for hours and Klugg was noticing the increased swaying of the deck as their table’s arms began to get tired.
“Bonegobz says dere’s some Alien Killin’ Watnot that Boss Grotnutz wants.  So we is sneakin’ in and stealing it while the ‘umies have it out wiv one another.” Klugg slowly chose another card before swapping it out with one of his own, feeding the old card to the table.

“Bah! You Bonegobz boys think you better then us, but I’d watch out. Talk is your precious Bonesy is gonna try and challenge Grotnutz, and it won’t go well to be on the loser’s side when it ‘appens.” The table shook as the Ork’s artillery sent another barrage screaming through the night into the distant walls of Vogen city. Multiple cards went flying into the mud but the Orks didn’t seem to notice. The Big Guns had been firing for days and the walls showed very little in the way of damage.

Nugg lowered his voice, “Even so, ‘bout time if you ask me.  I reckon Grotnutz is losing it. We sposed to be sneaking into this City right?”  Nugg’s turn at the card game involved rummaging around in his pockets to find some left-over scraps of squig meat from lunch. These he quickly added to his hand, placing them in a precise order.
“Right.” Klugg was getting bored with the card game and was testing his theory on how much mud a Grot could fit in its mouth.
 “Well. I ain’t no tactishun. But I think someone in that City is gonna notice if we keep on shooting at it. Doesn’t seem real sneaky to me at all.”
“Dat’s why you’re a Squigskull boy.  You don’t see the bigger picture.” Klugg produced a toothy grin.
“Which is?” Nugg was becoming angry with the Bonegobz Mob member’s tone of superior’ness.
“We ain’t goin’ in where the Guns are shooting, that’s just a clever diversion.”

Klugg stretched out his arm, his index finger pointing dramatically towards the City. Its immense bulk stretched across the dark horizon, backlit by the flames of battle already raging within. Nugg followed the Ork’s pointed finger to a big open gate in the wall, not 500 metres away from the point of aim of the Big Guns. “We’re goin’ in there”
“Huh! Genius! They’ll never suspect it.” Nugg nodded in appreciation of the tactical mind of his Warboss, Grotnutz, knowing he could never hope to match it.

“Tell me ‘dis then, if you think you Bonegobz boyz know it all.  I always wondered why the Boss is called Grotnutz.” Nugg grabbed half the deck of cards remaining on the table, picked out one and threw the rest into the fire.
“What do you fink?”
“Well, you know. Cause they’re as big as. Right?
“You stupid? How would he even sit down?” Klugg found two of the cards he’d accidentally piled into the table’s mouth during his disappointingly short mud experiment. He wiped them off and added them to his growing collection.  “The Boss got the name cause of his secret weapon. I seen it for myself too.”
“What you talking about? I ain’t heard of no secret weapon.”
“Back on that big orange planet, when we fought the oversized red ‘umies, the Boss got knocked down. The big armoured ‘umie thought he’d beaten the Boss just cause he wasn’t awake no more. He bent down to finish him off only to have two maddened Grotz burst out of the Boss’s pants and stab him fifty eight times in the face.”
“Ah. Well that makes sense… You fink this Alien Killin’ Watnot the Boss is after is for goin’ down his pants too?” Nugg went to get another card and noticed there weren’t any left. The table was gone too, taking the opportunity, with the Orks distracted, to make a run for it.  “Bah! Grotz. So how many cards you got anyway?”
After a few strained minutes of counting, Klugg responded. “Ten. You?”
“Eleven.” Nugg smiled and went to grab the bag of teeth hanging at Klugg’s waist.
“What!? That squig meat don’t count as cards! You got nine!”
“ROOOOAAARRR!!” Was Nugg’s reasoned debate. He stood up in a flurry of mud, grabbing for his Choppa.

Nugg’s head exploded in a gory mess.

“That’s enough!” Bellowed Boss Grotnutz, having stumbled upon the altercation during his evening stroll.  “Get to sleep! The lot of you! Tomorrow we heading into the city and I don’t want no brawling. Plenty of ‘umies for that.”

Klugg smiled and grabbed his knife as the Warboss continued into the night to inspect the rest of the camp.  “Guess you won’t be needing these anymore.” Klugg started removing the teeth from whatever of Nugg’s head he could find in amongst the mud. “And anyway.  There’s dis new shooty blasta I got my eyes on.”

The camp quickly settled down after that, the Orks getting what rest they could before morning.  Warboss Grotnutz stood silently on the edge of the camp, his eyes fixed on the open gate to the city.  “Not long now. Not long until you’re mine…..”

Wednesday, 15 May 2013

Vogen City Herald: Xenos on Xenos action

Palace Gardens ruined by brawling Xenos

Author: Hayl Dornic

Location: Vogen City - Northern Districts

After being rudely awoken at a pleasure house and being hit with a horrendous hangover, the last thing I needed was to look out the window into the pre-dawn gloom and find two Xenos forces hacking each other to pieces. That said, it made for passable entertainment over breakfast. Let me regal you with this tale of Xenos aggression, which frankly is to be expected. Xenos will be Xenos after all.

So without further ado, over a rather tasty cup of tea accompanied by surprisingly well cooked eggs, let me begin. In the red corner, my left at least, stood a horde of Necrons. A couple of rather nasty looking Wraiths were floating about snipping bushes. Behind them some sort of floating gun platform hovered silently, and in the distance a rather mean looking horde of Necrons were busy marching in lines. In the blue corner, may as well continue with the analogue, a rather colourful host of Tau were digging in. Neat firing lines were being constructed across the length of the garden. A few of those robot things were jumping over the equestrian hurdles, rather enjoying themselves if I may say so.

Some sort of shout went out from the Necrons and they advanced into the darkness towards the Tau. Green and blue bolts of energy arced out towards the Tau culling quite a few in a impressive display of firepower. Not to be outdone the robot suits jumped forward and after bright marker lights were painted on the wraiths, they were able to alpha strike the angry wraiths, melting them down to slag. The decorative walkway they were in was now thoroughly ruined.

A shadow streaked past my window, scaring the pants off me.....ok so I hadn't got dressed yet, but still, if I had been wearing pants, I would have been scared. A green glow followed a blob of heavily armoured Necrons appeared in front of the Tau robots. They gave an arrogant wave to the robots, then proceeded to kill all of the Tau behind the robots that were trying desperately to dig deeper hole to hide in. The horde of Necrons continued to march forward  though a few would need additional parade practice after they stumbled over a few rocks. More green blasts, more dead Tau. It was not looking good for the Tau, I'd give them 7:3 odds of being wiped out.

Adding some delicious home-made chutney to my toast, I watched as Tau marker lights painted the flying shadow. Without pause the robots pummelled the shadow with missiles and it exploded mid-air, quite a good fireworks show. Not sure what happened next but about half of the Necrons just fell over. It may have been the cascade of blue bolts being fired from the Tau, but I always thought Necrons were tougher than that, disappointing to have such expectations shattered.

Adjusting my zoom I was able to see that the Necrons had stopped on what looked like an old emergency beacon in the middle of the gardens. Not sure what that was about but clearly it meant something to them. The floating gun platform floated forward and in a bright flash vaporised the last of the brave, but now dead Tau warriors. It is proper to speak well of the dead, even if they are Xenos. However it would appear that the Tau warriors were the least of the Necrons problem. The jumping robots landed very close and continued a brutal firepower demonstration on the resting Necrons.

I saw the Necron Lord look about, wave his staff at the Tau robots in what I assume was an angry gesture. A dark green flash and the Necrons vanished from the gardens, even their dead and broken warriors. All that remained were trampled flowers and broken paths, I never liked those paths. The Tau on the other hand did not seem too happy about now securing the garden. It wasn't much to look at now and their were no Tau Warriors to do the clean up  A rather unhappy set of robots started jumping about the gardens clearing debris.

Standing up to stretch I had a rather awkward moment with a Tau robot staring at me through the window. Now I am not too worried about modesty, but it was a Xenos robot. Who knows what they get up to! Closing the curtains I finished my cup of tea and decide to compose this missive in the bath. Rather friendly company joined me, which has delayed this transmission. To my readers, your adulation is always appreciated. Don't fear if there is action in the gardens, I will let you know!

Dornic signing off.

Sunday, 12 May 2013

Vogen City Herald: Angelic Siege Commences

Dark Angel forces attack Palace of Peace

Author: Gregor Mundst

Location: Vogen City- Palace District

Caveats: Report submitted by burst transmission by correspondent reporting behind siege lines within the Palace of Peace
At 0315 hours the Dark Angels commenced their assault upon the South Western corner of the Palace of Peace. Due to the scale of the Palace defenders were unable to consolidate in equal force and were forced to rely on the automated defences and thick walls to aid in repelling the attacks.

This sector was manned by a Tactical Squad of Ultramarines sworn to protect the Palace and two Squads of Imperial Guard Stormtroopers led by the Imperial Hero Commissar Cain. A Predator and Dreadnought were on hand to supply armoured support. The Palace of Peace boasts significant armoured walls that are regularly bolstered by turret defences capable of automated fire.

Attacking through the darkness and the rubble strewn approaches the Dark Angels were able to establish firing points on to the Palace walls without detection. A lance of light from above signalled the arrival of forces by teleportation. The barrage of fire commenced immediately.

The defenders were able to pick off some of the attackers as they approached however the squad of Deathwing Terminators were causing havoc within the defences. A point blank krak missile managed to slip past their defences as kill one of the terminators, however the fusillade of bolter fire could not damage them. A wildly piloted Dark Angel Landspeeder streaked towards the wall turning at the last moment, leaving slight gouge marks in the wall from stabiliser wings dragging along it. The desperate flight enabled a multi-melta to target the rear armour of the predator, which exploded in an inferno.

The Dreadnought was able to crush one of the Deathwing before a chainfist cut through power couplings and disabled him permanently. The whirlwind turret continued to barrage the advancing Dark Angels, whittling their forces away. A volley of Krak grenades from the defenders managed to land one within the pilots seat of the rogue Landspeeder which promptly careened into the ground in a fireball.

Our brave Commissar Cain in a valiant effort to plug a breach in the wall that had been made by the thumping of thunderhammers upon it engaged the Deathwing terminators in single combat. The odds were fair that Cain was not going to win, however he only needed to delay them long enough for reinforcements to arrive, forcing the Dark Angel commander to withdraw.

Using the only advantage he had, being much less armoured, Cain snaked his chainsword through the arms and legs of the terminators as he dove about trying to find a weak point. It was truly a sight to behold from the battlements. Possibly out of desperation  Cain jammed the end of the chainsword into the power vents on the back of one of the terminators. He must have hit something critical because the terminator stopped moving completely, frozen without power. A cheer went up from the dwindling Stormtroopers who were still trying to halt the advance of the Dark Angels.

Whether it was seeing the Deathwing delayed, or the casualties caused by a recent Whirlwind barrage, the lead Dark Angel squad moved into close cover to continue their fire. The exchange of fire intensified between the two now rather uncomfortably close forces. The assault was almost upon the defenders.

With a mighty whack, Commissar Cain went flying across the ground slamming into Palace Gates. One of the Deathwing raised his Thunderhammer in salute before turning back to the walls to continue the destruction. Crawling along the gate Cain was dragged back into the defences through a small courier door to receive medical attention.

The Dark Angel assault was rapid and merciless as they jumped the defence lines. The Deathwing targeted an armoured turret section causing a massive explosion within, leaving it a crumbling ruin. All looked grim for the defenders, survival was not possible.

At 0546 hours the assault stopped. Dark Angels in mid assault simply paused, then began controlled withdrawals back into the cover of the ruined city they had emerged from. The remaining Deathwing simply looked through the breach in the wall then vanished in a spark of light, teleported away. The defenders took a while to realise that it was over. A few cheers were quickly muted by looking at the damage to the fortifications. Next time the Dark Angels attacked it would be a lot harder to fight them off. Medics from within the Palace began moving forward to tend to the wounded and claim the dead. Volunteers began the slow process of clearing debris.

In this reporters experienced opinion the defenders will hold out against another assault. After that, only the Emperor knows.

Reporting from the Palace of Peace, Gregor Mundst.

Saturday, 11 May 2013

Vogen City Herald: Chemical tampering accusations

Independent labs prove tampering

Author: Jax Mclintok
Location: Vogen City- South West District
No doubt you have been listening to the rumours in the street about the tainted water supply. A few days ago we were able to verify that the results used to demonstrate that the water was now pure had been tampered with. This independent testing was conducted by non-profit researchers in an orbiting space laboratory.

Vogen Independent Laboratories

Tau representatives refused to comment on the results, stating that the water they are now supplying is exactly what the citizens of Vogen need in a time of crisis. Earth Caste members did not elaborate on this mysterious comment. Imperial researchers are still attempting to identify a range of additives that are now present in the water.

In a surprise revelation a member of the Dark Eldar Archon Malyix's court arranged a meeting with yours truly to provide some clarification on the disparaging claims made by the Tau against the Dark Eldar. Samples provided from the original chemicals that were being added to the water supply were apparently designed to calm nervous conditions and put people at ease. The Dark Eldar claimed that they were only trying to ease the burden of horror that the citizens of Vogen must be going through and that if they were less afraid they would not hide themselves away from the appropriate services to tend to their needs.

After receiving this information I was able to discover Tau research notes that indicated that the Dark Eldar chemicals did in fact contain traces of sedatives which could achieve the stated goal. Tau Earth Caste scientists however refuse to accept this version on events stating that without lengthy research and laboratory trials of the chemicals they would not consider it safe for citizens to consume due to the unknown long term side-effects.

Our independent lab indicates that it will take at least three months to conduct hasty trials to prove the opposing claims. Stay tuned for more information over the coming months.

Wednesday, 8 May 2013

Vogen City Herald: Do you know what is in your water?

Vogen Water Supply not so Pure!

Author: Jax Mclintok
Location: Vogen City- South West District

Citizens beware! Recent fighting in the Water Purification buildings has resulted in disturbing reports being uncovered of toxic water being supplied to homes across the city. That's right folks, you may not be safe from your own water pipes.

Sources close to the current occupation force holding the Vogen City Water Supply precinct have indicated that for the Greater Good the Tau Empire was required to secure the facility against hostile forces. Seeking clarification on this matter I travelled to the Water Purification Plant myself to interview the occupation force.

Members of the Earth Caste were on hand to provide samples and demonstrations of the water available in Vogen. They even had samples of the supply before they took over and the disparity was shocking. Toxic poisons had been started to be pumped into the water supply. Tau forces were able to fight off the saboteurs and commence cleansing the water supply.

Datacast lines have been set up for citizens to report any unusual illness that may have resulted from drinking contaminated water recently. Tau medics are on hand in well prepared facilities to receive any seriously ill citizens.

While the perpetrators of this insidious plot are yet to be fully uncovered rumours are flying amongst the refugee population that Dark Eldar raiders had been seen skulking through the buildings in the dark of the early hours. A Dark Eldar spokesperson was unable to be raised to comment on this matter.

The Vogen City Herald will continue its investigation into this and will not stop till the truth is uncovered.

Monday, 6 May 2013

News from the Battlefield

Greetings all!

Fresh news from the telepathica! A Campaign is underway in the abandoned city of Vogen. Tales of powerful relics that are buried underneath its centre have attract forces across the Sector to claim these prizes.
For organisational purposes all the latest and greatest reports from the city can be found here: Battlefield: Vogen Campaign

-As an aside, I am still working on those blasted vehicles, however, I expect them to make an appearance on an armoured resupply convoy run through the city of Vogen in the near future!

Good Gaming!


Tuesday, 5 March 2013

Absent from the battlefield

Hi All,

Well I have been rather slack of late letting work get in the way of some decent wargaming. So nothing fancy just a quick update on what has been happening.

1. Imperial Fists continue to slowly roll off the production line. I haven't done an accurate count, but they are starting to stack up and it will only be a short while before I have enough. I haven't got to the vehicles as yet - a job for this weekend.

2. Battle Reports - I actually started taking photos and notes of a game I played vs Dark Angels. I stopped and didn't bother to report it as I was tabled before the end of Turn 3. :( This is what not playing for a while, and not keeping up with the meta and new armies/rules does to you. It was HORRIBLE!
Lessons were learnt, adjustments made. I had a rematch, figured it would go the same way. However I got the first turn, and in true Imperial Fist fashion, an alpha-strike on my opponents critical units, left me free to continue to fire at will. I will say that Death Wing Terminators soak up sooooo much firepower it is crazy!. Anyway, I will record the next battle definitely.

3. A New Project! I have put my initial orders in to build a Dark Eldar outcasts-army. Based around reavers, hellions, and maybe a few scourges. I know this is not efficient, however it will form the first corner of the larger army. Once models arrive and construction begins I will start posting some plans!

Anyway, I promise not to stay a stranger. More to follow in the near future!


Wednesday, 23 January 2013

Project: Imperial Fists 4th Company - Infantry Bases

Imperial Fists 4th Company - Infantry Bases

I was recently doing up a set of bases and figured I would drop a short article on the process I was using. I took some photos along the way, they are not the best, however they will convey what is going on.

1. 'Base' colour

I am using a off the craft shop shelf acrylic to provide a cheap colour to the bases to enable the rest of the model to be painted. I do this as it provides a 'context' for the models colours, against the base, and helps with the colour selection coherency. For this I am using 'Red Ochre' - basically a dark brown-red, look slike this:

On the model base it looks like this:

2. (Post model painting) PVA

Once more a generic craft shop PVA glue, I mix a little bit of water with it so that I can get it to apply evenly across the base, particularly around the models feet so there are not 'gaps'.
Generic PVA:

Looks like:

3. Flock

You could use pretty much any type of flock or texture. I am taking a slightly double-handled approach to the basing by using this flock:

If I was going for a green coloured base this would be almost done, however at the moment it looks like:

4. Re-colour

Right, so now using the Red Ochre again, I water it down and paint over the flock. The combination of water, flock, and paint, mixes to create an appearance of rough mud-grass. By going over the green flock it also allows for slightly colour variations to creep through. So an impression of grass/ground that has been stomped over and muddied, with only slight traces of the original grass is given. 

5. Trim

Now I use Mournfang Brown to go over the trim of the base. This provides a clean line with a colour that syncs into the rest of the model. I have two pics here, one I have shown previously  the other of one of the the bases I just did.

So that is how the bases are done. In hindsight I think that sourcing pre-modelled bases would have been a very good way of providing army coherency. Unfortunately that is the problem with half-started projects, the good ideas don't appear to late in the game. However, for next time maybe...

Thanks for reading.


Saturday, 19 January 2013

Battle Report - Warhammer - Dark Elves vs High Elves - Episode III

Warhammer Fantasy Battle

Dark Elves (Hostile Invasion Specialists) - Me


High Elves (The Outcasts...Lost on the Way Home) - Swordmaster

Episode III - Revenge of the Assassins

Round 3 of the civil war finally took place after the forces had a chance to take a festive break to rest and recuperate from the bloody battles that had taken place previously. Once again there were a few changes to each army. Well, mostly mine as I tried some new things. Master Horkrim was rewarded for his loyalty with a trip to Har Ganeth to treat with the Brides of Khaine for support for the new invasion. Whether it was by good looks, cunning, or the blood-price paid in recent battles a Death Hag agreed to accompany the army with a Cauldron of Blood to celebrate the blood that was foreseen to be spilt. The Outcasts of Swordmaster unerringly refilled their ranks with little to no changes, despite the fresh faces in the army. Once again we will be using Universal Battle for the conduct of this clash. Battle maps will be submitted using our favourite Battle Chronicler.

The Forces of War:

The Good Guys (In the most evil way possible)
High Sorceress Melith (Level 4, Darkstar cloak, Dragon Bane Gem) - Dark Magic
Sorceress Tabith (Level 2, Dispel Scroll)  - Death Magic
Death Hag Karena (BSB, Cauldron of Blood)
Assassin Kalil (Rune of Khaine, Extra Hand Weapon
Assassin Sharik (Rune of Khaine, Extra Hand Weapon)

22Corsairs (Full Command, Extra Hand Weapon, Sea Serpent Standard)
28 Warriors (Full Command, Shields, Banner of Murder)
16 Repeater Crossbowmen (Musician)
5 Dark Riders (Musician, Repeater Crossbows)

12 Shades (Bloodshade, Repeater Crossbows, Great Weapons)
12 Shades (Bloodshade, Repeater Crossbows, Great Weapons)

3 Reaper Bolt Throwers

The Bad Guys (Vauls Outcasts)
Archmage (Staff of Solidity) - High Magic
Noble (BSB, Heavy Armour, Shield, Great Weapon, Dragon Helm, Reaver Bow)

10 Archers (Musician)
10 Archers (Musician)
15 Lothern Sea Guard (Full Command)
15 Lothern Sea Guard (Full Command)
10 Swordmasters (Musician, Bladelord, Amulet of Light)
10 Swordmasters (Musician, Bladelord, Talisman of Loec)
10 White Lions (Musician, Standard, Banner of Eternal Flame)
10 White Lions (Musician, Standard, Gleaming Pennant)
5 Dragon Princes
5 Dragon Princes
5 Ellyrian Reavers (Spears)

Great Eagle
Great Eagle

1 Eagle Claw Repeater Bolt Thrower

Only minor changes to the armies, notably Master Horkrim's recently acquired friend with the Cauldron of Blood.


We were playing the Dawn Attack scenario which saw the High Elves seize the advantage and deploy across the breadth of the battlefield to protect the outlying farms from Dark Elf raiders. Both armies were new to the area and the pre-dawn fog had caused havoc with the scouts and trail breakers resulting in many units from both armies ending spread across the field, without a coordinated support plan.

Magic Spells:
High Elf Archmage rolled: 1,2,4,6 (+0). Translates to: Drain Magic, Shield of Saphery, Curse of Arrow Attraction, Fury of Khaine, Vauls Unmaking.

High Sorceress Melith rolled: 1,2,4,6 (+0).  Translates to: Power of Darkness, Chillwind, Doombolt, Bladewind, Black Horror.
Sorceress Tabith rolled: 2,5 (+0). Translates to: Power of Darkness, Caress of Laniph, Fate of Bjuna

Dark Elves were unable to steal the advance from the High Elves who had been awake all night waiting for them to arrive.

The Dark Riders and Ellyrian Reavers conducted vanguard moves towards each other, eager to draw blood.

Final Deployment

Turn 1

High Elf Turn 1  
High Elf Turn 1
With dawn rising and revealing the disorganisation the High Elves swiftly began reforming their lines to better stop the imminent attack from the Dark Elf raiding party. The Archmage tried to curse the Dark Riders who had wandered in to the centre of the battlefield but the spell fizzled as it flew across the field. Unwilling to be deterred Archmage Archibald cast Fury of Khaine with Irresistible Force, however was only able to kill two of the shades in the central forest. The new Staff of Solidity he had just acquired broke as soon as he lent on it, leaving him grumbling about the shoddy workmanship of modern arcane tools. The Sea Guard and BSB were able to concentrate their fire and were able to kill all of the Dark Riders foolishly sitting in the open. The Shades, realising they were far too close to the High Elf lines fled through the forest, losing two more of there brethren as they entered the river panicked. The Eagle Claw reached out across the field and punctured two of the Repeater Crossbowmen who were still waking up.

Dark Elf Turn 1
Dark Elf Turn 1
Still manoeuvring to provide a better killing ground for the Dark Elf ranged fire-power  High Sorceress Melith was surprised to see her central unit of shades continue to flee out of the forest and away from the battle. Not willing to be outdone by her opponent Melith reached out and cast Bladewind on the Sea Guard that had killed her Dark Riders. She was only able to kill two of them, however the feedback caused injuries to both her and Sorceress Tabith. Eager to prove herself, Tabith cast out at the High Elf BSB but simply could not organise her spell weaves properly and the attempt was easily defeated. The Shades on the left flank hastily butchered the peasants in the house and took up firing positions above the High Elf Archers standing idly in the pre-dawn, cutting them down to the last. This spooked the nearby White Lions who fled in the marsh, looking for cover. The Reapers were only able to cull four of the Ellyrian Reavers, leaving the last horseman to taunt them. One of the Reapers tried to get the central Sea Guard unit to break, however the stern gaze of the nearby BSB and Archmage helped them to hold firm.

Turn 2

High Elf Turn 2
High Elf Turn 2
The Dragon Princes, seeing the threat of Sorceress Tabith to the BSB and Archmage, charged into the frenzied Corsairs. Losing one of their brothers to the dangers of the forest as they rode they were still able to make contact with the enemy. The White Lions realising that no one else would be able to hold the High Elf flank rallied and secured themselves in the marsh. Archibald managed to get a Shield of Saphrey on the central Dragon Princes, however poor winds of magic did not leave him much power to work with. The Eagle Claw strikes once again at the Repeater Crossbowmen, however this time the blessings of Khaine deflect the dangerous bolts into ground. With a scream Assassin Kalil jumps out at the Dragon Princes who had just ridden into the frenzied Corsairs. Despite his skill the Dragon Princes are able to ride down Sorceress Tabith, and Kalil is impaled as he takes a Dragon Prince into deaths embrace. The Corsairs were able to kill two more of the Dragon Princes leaving a sole warrior to face down the frenzied hordes.

Dark Elf Turn 2
Dark Elf Turn 2
Melith lashed out at the central Sea Guard with Chillwind stopping them from firing upon the Dark Elf battle line. Flicking a Doombolt at the Swordmaster unit containing the BSB, Melith cut two of the noble warriors down. One of the Reapers spots a Great Eagle gliding about and summarily pins it into the ground with four large bolts. Another Reaper works in concert with the Repeater Crossbowmen to strike two thirds of the right hand Sea Guard unit apart as it continues to advance. The Shades in the house continue their barrage, killing six of the remaining archer unit trying to escape them. Seeing a perfect flank shot into the central Dragon prince unit, the Reaper on the far right punctures through one of the heavily armoured cavalry however a lucky deflection stops any further casualties. The frenzied Corsairs lose one more to the Dragon Prince before they drag him from the horse and commence the butchering.

Turn 3

High Elf Turn 3
High Elf Turn 3
The central Dragon Princes charge into the Dark Elf Spearmen, eager to emulate their brothers actions and kill the Dark Elf Sorceress. The river protects the Dark Elves again, and two of the mighty Dragon Princes are killed trying to cross the river. On the far right, the Great Eagle and White Lions charge the Reaper. Distracted by the bird flying about the White Lions fail their charge, however the Eagle swiftly snaps up the two Dark Elf crewmen, destroying the dangerous machine. Both Swordmaster units and the Sea Guard unit pivot to form a new battleline to deal with the approaching Corsairs and possible assault from the Dark Elf Spearmen. The remaining Ellyrian Reaver parades in front of the Repeater Crossbowmen, taunting them and distracting their shooting at more valuable targets. Once more Archibald casts Fury of Khaine with Irresistible Force, this time on one of the Reapers, however is only able to cause a single wound. In return he takes a wound from the magical backlash. The Dragon Princes who survived the river crossing are able to wound the Sorceress Tabith, however could not finish the job before Assassin Sharik leaps up and cuts both their throats.

Dark Elf Turn 3
Dark Elf Turn 3
Seeing the weakening archer unit in front of them the Corsairs howl and charge straight into them. Continuing to hold the battle line, Melith is able to concentrate and draw deeply upon the winds of magic which have surged across the battlefield. In short order she unleashes Chillwind on the central Sea Guard again, Doombolt on the Archmages Swordmaster unit before culminating in unleashing a Black Horror on top of the Archmage killing him. Nearby units are also struck by the flailing horror and many casualties are caused to already dangerously weak units. The Shades continue their target practice from the house, cutting six of the White Lions hiding in the marsh down. For a moment the White Lions consider fleeing, however their hatred of their Druchii cousins holds them firm. The Reapers and Crossbowmen unload across the High Elf line advancing towards them, and despite inflict casualties on all units are unable to force any of them to break. The Corsairs tear the outmatched archers apart and continue their rampage into the rear of the High Elf advance.

Turn 4

High Elf Turn 4
High Elf Turn 4
Whittled down, only a dash forward to stop the Dark Elf Sorceress could turn the tide. The remaining Sea Guard and lone Swordmaster make it into combat with the Dark Elf Spearmen. The larger Swordmaster unit is unable to make the distance and falls short. The White Lions on the far left finally make it into contact, clipping the edge of the Repeater Crossbowmen. They manage to kill two of the Dark Elves, however lose one of their own on the charge in and another from a lucky dagger strike. The Great Eagle and remnants of the other Sea Guard unit charge across the river into one of the Reapers, tearing the crew to shreds. The Eagle Claw finally gets its ranging right and is able to kill the remaining crewmen of the last Reaper, bringing the threat of long ranged destruction to an end. Despite losing one of the Sea Guard in the river assault, the lone Swordmaster is able to cut the High Sorceress Melith down before the Assassin Sharik claims vengeance by tearing his heart out. The sole Sea Guardsman seeing his duty done, grimly accepts his fate as a half-dozen spears pierce his body.

Dark Elf Turn 4
Dark Elf Turn 4
The Corsairs swiftly turn to chase the large unit of Swordmaster before they can make contact with their Spearmen brothers. The Shades finish off the last of the White Lions, satisfied with their body count for the battle. The White Lions having reformed, kill three of the Crossbowmen, however once again lose one of their own without breaking the troublesome Crossbowmen. 

Turn 5

High Elf Turn 5
High Elf Turn 5 
The BSB turns the Swordmasters to face the approaching Corsairs. The Eagle Claw and BSB are able to claim five of the frenzied warriors with shooting. The trio of Sea Guard kill one of the Spearmen holding the river crossing. The White Lions this time manage to kill six of the Crossbowmen, yet again losing one of their own. This is enough for the Crossbowmen who commence their withdrawal from the battle.

Dark Elf Turn 5
Dark Elf Turn 5
The Corsairs cannot resist the taunting of the Swordmasters and foolishly rush straight onto their awaiting blades. They are mercilessly cut down by the expert swordsmen, however manage to force the Swordmasters to a draw by killing the BSB and some of his closest fighters. The Crossbowmen complete their withdrawal from the battlefield. The Shades leave the house which has served them well, eager to continue the fight. Lofting their bolts high they are able to cause two wounds to the Great Eagle, however the tough beast does not fall.

Turn 6

High Elf Turn 6
High Elf Turn 6
The last Ellyrian Reaver, trio of Sea Guard and White Lions try and coordinate a charge onto the Cauldron of Blood, however once again the White Lions are too slow into the combat, leaving their brothers to be butchered by the bloodied Hags guarding the Cauldron. Inspired by the blood letting, Khaine protects the Corsairs from certain annihilation, giving them a glimmer of hope of survival. The Great Eagle flies away, realising it is now too weak to continue the battle.

Dark Elf Turn 6
Dark Elf Turn 6
In a desperate bid to save the corsairs, the Shades and Spearmen attempt charges on the Swordmasters. At this moment Khaine stretched forth his presence and slows their charge, leaving the Corsairs to be executed bloodily by the remaining Swordmasters.

End of Game

End of Game

RESULT - Dark Elf win 11-9.

Post Battle Wrap-Up

Wow! That was epic. After a brutal opening I thought I was in serious trouble and was going to get absolutely rolled! This was a 'perfect' game that represents the absolute blood bath this civil war is. It was a very narrow victory and so many things could have swung the result in either direction. Thanks to the crew that were a well behaved audience. Special mention to Gatti for taking responsibility for the some of the atrocious luck that Swordmaster and I suffered. :)

Here are some of my thoughts on the battle:
Deployment: This could not have been worse for me. This army was really tailored towards a centralised core, however the Dawn Attack spread everything out of supporting range. The only saving grace was that Swordmaster has similar difficulties and could not pair his units up to do the most damage like he usually does.

Movt- With the strong shooting and magic in my army I played a defensive battle and forces Swordmaster to come to me. Having the river in my deployment zone gave me a very natural barrier to restrict movement and cause difficulties for units wanting to charge across it due to the dangerous terrain. If I had not held back from charging the Swordmasters with the Spearmen, I would have been in a better position to support the Corsairs  possibly saving them from destruction.

Magic- Big magic phases for me this game. While I only got a chance to try one Death Spell, it made its mark, and a Death mage is probably going to feature in future armies. Also, I need to get my Sorceresses out of combat! They are super squishy. Maybe back onto flying mounts for them I think.

Shooting- Despite losing a whole Shade unit before I could start, I was able to put a decent amount of shooting damage each turn. This really hurts a MSU army as it whittles their units down and really quickly drops their combat effectiveness. Swordmaster was finally able to kill all of my Reapers, a feat he had yet to achieve!

Combat- High Elves are a pain to fight against. Their ASF is an absolute back-breaker for using Assassins and the like. I am going to have to sink the points and get some ward saves on the Assassins, else they are too easily killed by their High Elf cousins. I really didn't want to give Swordmaster three turns worth of combat to kill the Corsairs, however I could not restrain their frenzy, ah well these things happen.

Overall- A butchers game. The casualties were appalling for both sides. It was also a seriously close game which really wasn't decided until the very last turn. It was a really good game that was enjoyed by both of us.

This brings the Civil war to a 2-1 tally in favour of the Dark Elves. Perhaps I foresaw this victory with the pre-emptive titling of the draft as Revenge of the Assassins, however I think they made their mark by claiming revenge on the High Elves killing the Sorceress they were assigned to guard. So they are good killers, not great guards...but get that.

I hope you all enjoyed reading. Feel free to leave comments on the forums or here. Any questions I will do my best to answer them.