How to find your way through the wreckage

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Thursday, 11 October 2012

Project: Imperial Fists 4th Company - Dreadnoughts

Imperial Fists 4th Company - Dreadnoughts

So I will be having a few elements from the Imperial Fists Chapter Armoury attached to the 4th Company. Some of these will be Dreadnoughts. At this stage I plan on completing two of these for the Project, before I expand any further. For me Dreadnoughts have been something I have always enjoyed building and playing with. Who doesn't like robots stomping about the battlefield?!

This will be a simple outline of the process I took to complete the Dreadnoughts for this project.  Nearly all of the painting is done with the model as separate parts so that when it starts to be assembled I don't find areas on the model which are unpainted and not very difficult to get to with a paint brush without collateral painting damage.

Step 1 - Undercoat.
Step 1 - Undercoat
I find that an undercoat while still on the sprue is the best way to ensure all parts receive a good coverage of undercoat - even if they are going to disappear into the interior of the model (at least I'll know they are painted). From these a quick clipping followed by the inevitable tidy up of mould line etc and the pieces are ready to be laid out. Any parts which I have been able to assemble without constricting painting access I have put together at this stage (weapons, legs, optional extras etc).

Step 2 - Block Base Colours
Step 2 - Base Colours
For me this essentially means Flash Gitz Yellow for all the major areas and Abaddon Black for all the metal areas.

Step 3 - Other Colours (some assembly conducted)

Things such as colour trimmings, purity seals, or other 'first level' colours are now applied to the model so that essentially every part of the model should now have some colour on it.

Step 4 - Metals

All the metal areas are now gone over with an Ironbreaker silver. Once dried a Nuln Oil coat is applied to all metal areas.
Step 3/4 - Minor Colours and Metals

Step 5 - Second Level Colour (details)

Anywhere that has a non base colour is now targeted to get a highlight, or additional layer of colour added to it. This could also be red lights on targeting systems, or other details which can be used to either pick out details, or break up blocks of colours.

Step 6 - Fine Pen Detailing

Just like the infantry models the fine line pen is used on vehicles to pick out armour lines and additional details. This helps to integrate the vehicle into the overall army look, as well as immediately bring out out additional detail.

Step 7 - Paint Tidy-Up

Painting outside the lines and other associated messes are always going to occur. So there is always a tidy up phase before getting to the end of a model.

Step 8 - Assembly (Finally!)

Put it all together. I prefer to leaves weapons unglued to allow for weapon swaps etc. Due to the arm mounts on Dreadnoughts there is no real need to magnet the connection, however for other vehicles a few magnets on the right things make for very convenient flexibility.

Step 8 - Markings and Transfers

This is one of my favourite parts of finishing the models. Whether it is hand drawing on script and detail, or layering transfers across the vehicle hulls, this step really gives the vehicle some more identity which it otherwise may lack. It also allows for army markings to be placed on various hull points which provide a holistic look and feel to the vehicles in the army.

Apologies for skipping most of the photos. I got carried away and ended up finishing the model in sections. Base, Legs, Torso, then Arms. Once these were done I put it together. Only the base-legs-torso are glued into position. The arms are simply sitting on their torso-bar-connection. I was going to magnet the heavy flamer and storm bolter however forget until after I had painted them up, ah well next time.
The Base
The Base is relatively in line with the paint scheme of the rest of the company, however the additional detail on the base itself could not be ignored. This really lends strength to considering pre-made bases that have the extra detail. Maybe for a few select squads...

The Legs
The Legs are quite straight forward, black base with Ironbreaker silver to make them metal. The armour plates are excellent places to detail on heraldry, honours etc etc. I had to restrain myself from going overboard. Going to save the super detail for things like veterans and venerable dreadnoughts.

Torso Front
The Torso
The Torso is the centre-piece of the model and really needs to be done well to pull the whole model together so it does not look like a Ork Killer Kan. I kept it simple, used the purity seals from the kit. Not 100% sold on by sarcophagus at the moment. It may get redone. Will see how it goes. Some simple 4th Company and Imperial Fists paint and transfers help mark the vehicle out without being too over-the top.
The Arms
I painted all of the arms in a similar fashion so that from game-to-game I am free to mix and match weaponry without it looking like a last minute change. Simple colours and metals, a splash of red on the flamer and small transfers to detail the larger armour sections keeps them simple. I will be needing to source the other types of Dreadnought weapons to give myself full flexibility. I have 2 Furioso Dreadnoughts still in shrink I picked up years ago that I am thinking of modelling into Ironclads...maybe another project down the road.

Long Range
Close Combat

 So the Dreadnought is now all together. In hindsight there are a few tweaks I would have made to allow detail to 'pop' a bit more, however as a 'basic' Dreadnought this is passable and will look good in the rest of the army. I think I will have a lot more fun with a Venerable Dreadnought given the plethora of basis detail already modelled, plus the concept of really doing it up nice. So I am thinking a trio of dreads, 2 normal, with one venerable...maybe two ironclads tacked on for good measure....did I mention I love Dreadnoughts? Haha.

Next project step - Tanks!

Thanks for reading.


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