Imperial Fists 4th Company - Dreadnoughts
So I will be having a few elements from the Imperial Fists Chapter Armoury attached to the 4th Company. Some of these will be Dreadnoughts. At this stage I plan on completing two of these for the Project, before I expand any further. For me Dreadnoughts have been something I have always enjoyed building and playing with. Who doesn't like robots stomping about the battlefield?!
This will be a simple outline of the process I took to complete the Dreadnoughts for this project. Nearly all of the painting is done with the model as separate parts so that when it starts to be assembled I don't find areas on the model which are unpainted and not very difficult to get to with a paint brush without collateral painting damage.
Step 1 - Undercoat.
|Step 1 - Undercoat|
Step 2 - Block Base Colours
|Step 2 - Base Colours|
Step 3 - Other Colours (some assembly conducted)
Things such as colour trimmings, purity seals, or other 'first level' colours are now applied to the model so that essentially every part of the model should now have some colour on it.
Step 4 - Metals
All the metal areas are now gone over with an Ironbreaker silver. Once dried a Nuln Oil coat is applied to all metal areas.
|Step 3/4 - Minor Colours and Metals|
Step 5 - Second Level Colour (details)
Anywhere that has a non base colour is now targeted to get a highlight, or additional layer of colour added to it. This could also be red lights on targeting systems, or other details which can be used to either pick out details, or break up blocks of colours.
Step 6 - Fine Pen Detailing
Just like the infantry models the fine line pen is used on vehicles to pick out armour lines and additional details. This helps to integrate the vehicle into the overall army look, as well as immediately bring out out additional detail.
Step 7 - Paint Tidy-Up
Painting outside the lines and other associated messes are always going to occur. So there is always a tidy up phase before getting to the end of a model.
Step 8 - Assembly (Finally!)
Put it all together. I prefer to leaves weapons unglued to allow for weapon swaps etc. Due to the arm mounts on Dreadnoughts there is no real need to magnet the connection, however for other vehicles a few magnets on the right things make for very convenient flexibility.
Step 8 - Markings and Transfers
This is one of my favourite parts of finishing the models. Whether it is hand drawing on script and detail, or layering transfers across the vehicle hulls, this step really gives the vehicle some more identity which it otherwise may lack. It also allows for army markings to be placed on various hull points which provide a holistic look and feel to the vehicles in the army.
Apologies for skipping most of the photos. I got carried away and ended up finishing the model in sections. Base, Legs, Torso, then Arms. Once these were done I put it together. Only the base-legs-torso are glued into position. The arms are simply sitting on their torso-bar-connection. I was going to magnet the heavy flamer and storm bolter however forget until after I had painted them up, ah well next time.
So the Dreadnought is now all together. In hindsight there are a few tweaks I would have made to allow detail to 'pop' a bit more, however as a 'basic' Dreadnought this is passable and will look good in the rest of the army. I think I will have a lot more fun with a Venerable Dreadnought given the plethora of basis detail already modelled, plus the concept of really doing it up nice. So I am thinking a trio of dreads, 2 normal, with one venerable...maybe two ironclads tacked on for good measure....did I mention I love Dreadnoughts? Haha.
Next project step - Tanks!
Thanks for reading.